Toast Engine
Loading...
Searching...
No Matches
world_ui_pass.hpp File Reference

Draws Panel3D output textures as quads in world space, depth-tested unless the panel is always on top. More...

#include <array>
#include <glm/glm.hpp>
#include <toast/renderer/render_pass_base.hpp>
#include <toast/renderer/shader_layout.hpp>
#include <toast/renderer/vulkan_common.hpp>
#include <toast/renderer/vulkan_pipeline.hpp>
#include <vector>
Include dependency graph for world_ui_pass.hpp:

Go to the source code of this file.

Classes

class  ui::WorldUIPass

Detailed Description

Draws Panel3D output textures as quads in world space, depth-tested unless the panel is always on top.

Author
Xein
Date
18 Jul 2026