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Toast Engine
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Draws Panel3D output textures as quads in world space, depth-tested unless the panel is always on top. More...
#include <array>#include <glm/glm.hpp>#include <toast/renderer/render_pass_base.hpp>#include <toast/renderer/shader_layout.hpp>#include <toast/renderer/vulkan_common.hpp>#include <toast/renderer/vulkan_pipeline.hpp>#include <vector>
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Classes | |
| class | ui::WorldUIPass |
Draws Panel3D output textures as quads in world space, depth-tested unless the panel is always on top.