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editor.Assets.VoxelMaterialSlot Class Referencesealed

Properties

string Name = "" [get, set]
string PhysicsUid = "" [get, set]
string DestructionUid = "" [get, set]
string ImpactSoundUid = "" [get, set]
byte[] DustColour = [128, 128, 128] [get, set]
string Tag = "" [get, set]
bool IsEmpty [get]

The documentation for this class was generated from the following file:
  • editor/Assets/VoxelPaletteFile.cs