While one exists on a thread, lock() on that thread never waits.
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#include <lua_state.hpp>
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| NonBlockingScope (const NonBlockingScope &)=delete |
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auto | operator= (const NonBlockingScope &) -> NonBlockingScope &=delete |
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| NonBlockingScope (NonBlockingScope &&)=delete |
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auto | operator= (NonBlockingScope &&) -> NonBlockingScope &=delete |
While one exists on a thread, lock() on that thread never waits.
The documentation for this class was generated from the following files:
- engine/src/toast/scripting/lua_state.hpp
- engine/src/toast/scripting/lua_state.cpp