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Toast Engine
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Go to the source code of this file.
Classes | |
| struct | event::InputEvent |
| Sent whenever an input action fires. More... | |
| struct | event::LastInputType |
| Sent when the most recently used input device changes. More... | |
| struct | event::SetInputLayout |
| Requests that a controller switch its active layout. More... | |
| struct | event::SetInputLayer |
| Requests that a controller switch its active layer. More... | |
| struct | event::ReloadInputActions |
| Requests that the input system rebuild its actions from the asset manifest. More... | |
| struct | event::PlayHaptic |
| Requests that a controller play a haptic effect. More... | |
| struct | event::PlayHapticDirect |
| Requests a haptic play on a controller without routing through a PlayerController. More... | |
| struct | event::SetHapticsMultiplier |
| Sets the global haptics intensity multiplier. More... | |