Toast Engine
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input_events.hpp File Reference
#include <toast/assets/core_types.hpp>
#include <toast/events/event.hpp>
#include <toast/uid.hpp>
Include dependency graph for input_events.hpp:
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Go to the source code of this file.

Classes

struct  event::InputEvent
 Sent whenever an input action fires. More...
struct  event::LastInputType
 Sent when the most recently used input device changes. More...
struct  event::SetInputLayout
 Requests that a controller switch its active layout. More...
struct  event::SetInputLayer
 Requests that a controller switch its active layer. More...
struct  event::ReloadInputActions
 Requests that the input system rebuild its actions from the asset manifest. More...
struct  event::PlayHaptic
 Requests that a controller play a haptic effect. More...
struct  event::PlayHapticDirect
 Requests a haptic play on a controller without routing through a PlayerController. More...
struct  event::SetHapticsMultiplier
 Sets the global haptics intensity multiplier. More...

Detailed Description

Author
Xein
Date
21 Jun 2026