Toast Engine
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material_pass.hpp File Reference
#include "../material_runtime.hpp"
#include "../render_pass_base.hpp"
#include "../scene_descriptor_set.hpp"
#include "../shader_layout.hpp"
#include "../vulkan_pipeline.hpp"
#include "../vulkan_renderer.hpp"
#include <atomic>
#include <future>
#include <memory>
#include <optional>
#include <string>
#include <toast/assets/material.hpp>
#include <unordered_map>
#include <vector>
Include dependency graph for material_pass.hpp:

Go to the source code of this file.

Classes

class  renderer::MaterialPass
struct  renderer::MaterialPass::InstanceResources::UboBuffer
struct  renderer::MaterialPass::InstanceResources::BoundView
 View plus texture generation since a recreated view can reuse a destroyed handle value. More...

Detailed Description

Author
Xein
Date
17 Jul 2026