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Toast Engine
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#include "../material_runtime.hpp"#include "../render_pass_base.hpp"#include "../scene_descriptor_set.hpp"#include "../shader_layout.hpp"#include "../vulkan_pipeline.hpp"#include "../vulkan_renderer.hpp"#include <atomic>#include <future>#include <memory>#include <optional>#include <string>#include <toast/assets/material.hpp>#include <unordered_map>#include <vector>
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Classes | |
| class | renderer::MaterialPass |
| struct | renderer::MaterialPass::InstanceResources::UboBuffer |
| struct | renderer::MaterialPass::InstanceResources::BoundView |
| View plus texture generation since a recreated view can reuse a destroyed handle value. More... | |