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Toast Engine
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#include "shader_cache.hpp"#include "vulkan_sampler.hpp"#include <cstddef>#include <memory>#include <optional>#include <toast/assets/material.hpp>#include <toast/assets/texture.hpp>#include <unordered_map>#include <vector>#include <vulkan/vulkan_raii.hpp>

Go to the source code of this file.
Classes | |
| class | renderer::MaterialRuntime |
| struct | renderer::MaterialRuntime::UboBlob |
| struct | renderer::MaterialRuntime::TextureSlot |