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shadow_pass.hpp File Reference
#include "../render_pass_base.hpp"
#include "../shader_layout.hpp"
#include "../shadow_constants.hpp"
#include "../voxel_change_history.hpp"
#include "../vulkan_common.hpp"
#include "../vulkan_pipeline.hpp"
#include <array>
#include <chrono>
#include <glm/glm.hpp>
#include <memory>
#include <optional>
#include <span>
#include <vector>
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Classes

class  renderer::ShadowPass
struct  renderer::ShadowPass::Stats
 Per frame and per layer group unless noted. More...

Functions

auto renderer::createShadowSampler (const VulkanCore &core, vk::Format format) -> vk::raii::Sampler

Detailed Description

Author
dario
Date
01/08/2026