|
Toast Engine
|
#include "../render_pass_base.hpp"#include "../shader_layout.hpp"#include "../shadow_constants.hpp"#include "../voxel_change_history.hpp"#include "../vulkan_common.hpp"#include "../vulkan_pipeline.hpp"#include <array>#include <chrono>#include <glm/glm.hpp>#include <memory>#include <optional>#include <span>#include <vector>

Go to the source code of this file.
Classes | |
| class | renderer::ShadowPass |
| struct | renderer::ShadowPass::Stats |
| Per frame and per layer group unless noted. More... | |
Functions | |
| auto | renderer::createShadowSampler (const VulkanCore &core, vk::Format format) -> vk::raii::Sampler |