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physics::AreaDamage Struct Reference
Public Attributes
glm::vec3
point
{}
float
fracture_radius
= 0.0f
float
energy_density
= 0.0f
glm::vec3
direction
{}
Hardness
max_hardness
= k_hardest
std::optional<
FragmentPush
>
push
The documentation for this struct was generated from the following file:
engine/src/toast/physics/
damage_command.hpp
physics
AreaDamage
Generated by
1.17.0