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Toast Engine
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Public Attributes | |
| ShapeID | shape |
| glm::vec3 | world_center {} |
| float | fracture_radius = 0.0f |
| float | energy_density = 0.0f |
| glm::vec3 | direction {} |
| Hardness | max_hardness = k_hardest |
| BodyID | source |
| uint64_t | seed = 0 |
| float | shell_voxels = tunables().fracture_shell_voxels |
| std::optional< FragmentPush > | push |