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renderer::VoxelScenePatcher::Patched Struct Reference
Collaboration diagram for renderer::VoxelScenePatcher::Patched:

Public Attributes

voxel::gpu::ScenePatch patch
std::vector< uint64_t > record_rids
 Per record and 0 for a dead one.
std::vector< glm::uvec3 > record_dims

The documentation for this struct was generated from the following file: