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voxel::gpu::ScenePatch Struct Reference
Collaboration diagram for voxel::gpu::ScenePatch:

Public Attributes

uint32_t pool_slots = 0
 Slots the pool sections hold afterwards and they only ever grow.
uint32_t grid_words = 0
 Section sizes afterwards in words or records.
uint32_t coarse_words = 0
uint32_t palette_words = 0
uint32_t record_count = 0
PatchSection materials
PatchSection occupancy
PatchSection grids
PatchSection coarse
PatchSection palettes
PatchSection records
 VolumeRecord words.
std::vector< TagDelta > tags
 Per scene volume.

The documentation for this struct was generated from the following file: