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renderer::voxel_debug::Probe Struct Reference

From voxel::marchRay over the uploaded data. More...

#include <voxel_debug.hpp>

Collaboration diagram for renderer::voxel_debug::Probe:

Public Attributes

VulkanRenderer::VoxelVolumeProxy proxy
voxel::RayHit hit
glm::vec3 world_position {0.0f}
float distance = 0.0f
glm::ivec3 face {0}
 Volume space and zero when the ray started inside a solid voxel.
uint32_t brick_entry = 0
voxel::PaletteEntry palette_entry {}
float max_emissive = 1.0f

Detailed Description

From voxel::marchRay over the uploaded data.


The documentation for this struct was generated from the following file: