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Toast Engine
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From voxel::marchRay over the uploaded data. More...
#include <voxel_debug.hpp>

Public Attributes | |
| VulkanRenderer::VoxelVolumeProxy | proxy |
| voxel::RayHit | hit |
| glm::vec3 | world_position {0.0f} |
| float | distance = 0.0f |
| glm::ivec3 | face {0} |
| Volume space and zero when the ray started inside a solid voxel. | |
| uint32_t | brick_entry = 0 |
| voxel::PaletteEntry | palette_entry {} |
| float | max_emissive = 1.0f |
From voxel::marchRay over the uploaded data.