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Toast Engine
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Lua handle for a Panel data binds. More...

Go to the source code of this file.
Classes | |
| class | scripting::UIBindsProxy |
| Lua type returned by self.ui_binds. More... | |
Functions | |
| auto | scripting::uiBindsProxyIndex (UIBindsProxy &proxy, const luabridge::LuaRef &key, lua_State *l) -> luabridge::LuaRef |
| auto | scripting::uiBindsProxyNewindex (UIBindsProxy &proxy, const luabridge::LuaRef &key, const luabridge::LuaRef &value, lua_State *l) -> luabridge::LuaRef |
| auto | scripting::uiBindsHas (const toast::Node *node, std::string_view name) -> bool |
| auto | scripting::uiBindsGet (const toast::Node *node, std::string_view name, lua_State *l) -> luabridge::LuaRef |
| auto | scripting::uiBindsSet (toast::Node *node, std::string_view name, const luabridge::LuaRef &value, lua_State *l) -> bool |
Lua handle for a Panel data binds.