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Toast Engine
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Base of everything a ProceduralVoxel builds itself from. More...
#include "voxel.hpp"#include <array>#include <cstdint>#include <future>#include <memory>#include <toast/assets/types.hpp>#include <toast/voxel/voxel_edit.hpp>#include <vector>

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Classes | |
| class | toast::VoxelPiece |
| struct | toast::VoxelPiece::Grid |
Enumerations | |
| enum class | toast::PieceKind : uint8_t { fill , carve , paint } |
Base of everything a ProceduralVoxel builds itself from.
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strong |