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Toast Engine
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#include "voxel_change_history.hpp"#include <cstdint>#include <glm/glm.hpp>#include <optional>#include <span>#include <toast/voxel/brick_pool.hpp>#include <toast/voxel/gpu_layout.hpp>#include <vector>

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Classes | |
| class | renderer::VoxelScenePatcher |
| Records stay in place so a removed volume leaves a dead record and a new one is appended. More... | |
| struct | renderer::VoxelScenePatcher::Patched |