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voxel_scene_patcher.hpp File Reference
#include "voxel_change_history.hpp"
#include <cstdint>
#include <glm/glm.hpp>
#include <optional>
#include <span>
#include <toast/voxel/brick_pool.hpp>
#include <toast/voxel/gpu_layout.hpp>
#include <vector>
Include dependency graph for voxel_scene_patcher.hpp:
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Classes

class  renderer::VoxelScenePatcher
 Records stay in place so a removed volume leaves a dead record and a new one is appended. More...
struct  renderer::VoxelScenePatcher::Patched

Detailed Description

Author
dario
Date
22/09/2026