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void | tick () noexcept |
| void | initializeRenderer (const renderer::VulkanCore &core) |
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void | buildDrawFrame (renderer::VulkanRenderer::RenderFrame &frame) |
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auto | createContext (std::string_view name, glm::ivec2 dimensions, std::optional< float > fixed_dp_ratio=std::nullopt) -> Rml::Context * |
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void | destroyContext (Rml::Context *context) |
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auto | loadFontFace (std::string_view uri, bool fallback=false) -> bool |
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auto | loadFontFace (const assets::Handle< assets::Font > &font, bool fallback=false) -> bool |
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void | registerGlobalStyle (const assets::Handle< assets::UIStyle > &style) |
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void | unregisterGlobalStyle (const assets::Handle< assets::UIStyle > &style) |
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auto | globalStyleUris () const -> std::vector< std::string > |
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void | registerGlobalScheme (const assets::Handle< assets::ColorScheme > &scheme) |
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void | unregisterGlobalScheme (const assets::Handle< assets::ColorScheme > &scheme) |
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auto | colorFromSchemes (std::string_view name) const -> std::optional< glm::vec4 > |
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auto | colorHex (std::string_view name) const -> std::optional< std::string > |
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void | pushLocalizationScope (LocalizationScope scope) |
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void | popLocalizationScope () |
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void | registerGlobalLocalization (const assets::Handle< assets::Localization > &loc) |
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void | unregisterGlobalLocalization (const assets::Handle< assets::Localization > &loc) |
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void | registerGlobalImageLocalization (const assets::Handle< assets::ImageLocalization > &loc) |
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void | unregisterGlobalImageLocalization (const assets::Handle< assets::ImageLocalization > &loc) |
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auto | language () const -> const std::string & |
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void | setLanguage (std::string language) |
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void | reloadAllDocuments () |
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auto | translate (std::string_view input) const -> std::optional< std::string > |
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auto | lookupLocalizationRaw (std::string_view id) const -> std::optional< std::string > |
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auto | localizedImage (std::string_view id) const -> std::string |
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void | deferSetup (toast::Node *owner, std::function< void()> setup) |
| | For panels initialized on a World::loadNode or World::spawn worker since RmlUi is not thread safe.
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void | runDeferredSetup (toast::Node *owner) |
| | Runs the setup deferred for owner when called on the tick thread.
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void | cancelDeferredSetup (toast::Node *owner) |
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void | registerPanel (toast::Panel *panel) |
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void | unregisterPanel (toast::Panel *panel) |
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void | registerWorldPanel (toast::Panel3D *panel) |
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void | unregisterWorldPanel (toast::Panel3D *panel) |
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void | registerContextOwner (Rml::Context *context, toast::Node *owner) |
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void | unregisterContextOwner (Rml::Context *context) |
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auto | ownerForContext (Rml::Context *context) const -> toast::Node * |
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auto | panels () -> const std::vector< toast::Panel * > & |
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auto | worldPanels () -> const std::vector< toast::Panel3D * > & |
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void | applyDpRatio (float ratio) |
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void | setSDLWindow (void *window) |
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auto | renderInterface () -> RenderInterface_VK * |