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Toast Engine
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Directories | |
| assets | |
| audio | |
| events | |
| input | |
| physics | |
| reflect | |
| renderer | |
| scripting | |
| settings | |
| ui | |
| voxel | |
| window | |
| world | |
Files | |
| application.hpp | |
| crash_handler.hpp | |
| The reporter runs out of process since after a crash the heap, loader and locks here may be unusable. | |
| engine.hpp | |
| engine_defs.hpp | |
| Engine-wide definitions and helper macros for cross-platform compatibility. | |
| export.hpp | |
| hash.hpp | |
| log.hpp | |
| Public logging interface for the engine. | |
| logger.hpp | |
| Internal log delivery system. | |
| profiler_sections.hpp | |
| Tracy sections marking whether the engine is in the editor, playing or simulating. | |
| project_settings.hpp | |
| test_nodes.hpp | |
| thread_pool.hpp | |
| Thread pool implementation for parallel task execution. | |
| time.hpp | |
| Controls the time of the application. | |
| uid.hpp | |
| Unique identifier for everything that exists in our engine. | |
| uri_handler.hpp | |
| Handles URI parsing and path resolution for asset, artwork, and node protocols. | |