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renderer Directory Reference
Directory dependency graph for renderer:
Directories
passes
Files
async_compute.cpp
async_compute.hpp
async_compute_task.cpp
async_compute_task.hpp
clustered_lighting_constants.hpp
compute_pass_base.hpp
cube_face_basis.hpp
cubemap_target.cpp
cubemap_target.hpp
debug_draw.hpp
depth_convention.hpp
descriptor_writer.cpp
descriptor_writer.hpp
editor_overlays.hpp
What the VoxelEditor asks the viewport to draw on top of the scene.
frustum.hpp
gpu_sync.cpp
gpu_sync.hpp
gpu_timer.cpp
gpu_timer.hpp
hiz_pyramid.hpp
light_culling.cpp
light_culling.hpp
material_runtime.hpp
output_target_base.hpp
post_process_pass_base.hpp
post_process_settings.hpp
post_process_target.cpp
post_process_target.hpp
ray_tracing_scene.cpp
ray_tracing_scene.hpp
render_events.hpp
render_pass_base.hpp
renderer_settings.hpp
scene_descriptor_set.hpp
sdl_output_target.hpp
shader_cache.hpp
shader_compiler.cpp
shader_compiler.hpp
shader_layout.hpp
shader_reflection.cpp
shader_reflection.hpp
shadow_constants.hpp
Mirrored by shadow_depth.slang and mesh.slang.
shadow_slots.cpp
shadow_slots.hpp
shared_texture_output_target.hpp
skinned_blas_pool.cpp
skinned_blas_pool.hpp
slang_vfs.hpp
spirv_entry_points.cpp
spirv_entry_points.hpp
vertex.hpp
vma.cpp
voxel_change_history.cpp
voxel_change_history.hpp
voxel_debug.hpp
voxel_gpu_storage.hpp
voxel_scene_patcher.cpp
voxel_scene_patcher.hpp
vulkan_common.hpp
vulkan_core.hpp
vulkan_debug.hpp
vulkan_mesh.hpp
vulkan_pipeline.hpp
vulkan_renderer.hpp
vulkan_resource_base.hpp
vulkan_sampler.cpp
vulkan_sampler.hpp
vulkan_swapchain.hpp
vulkan_texture.cpp
vulkan_texture.hpp
engine
src
toast
renderer
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