Toast Engine
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renderer Directory Reference
Directory dependency graph for renderer:
engine/src/toast/renderer

Directories

 
passes

Files

 
async_compute.cpp
 
async_compute.hpp
 
async_compute_task.cpp
 
async_compute_task.hpp
 
clustered_lighting_constants.hpp
 
compute_pass_base.hpp
 
cube_face_basis.hpp
 
cubemap_target.cpp
 
cubemap_target.hpp
 
debug_draw.hpp
 
depth_convention.hpp
 
descriptor_writer.cpp
 
descriptor_writer.hpp
 
editor_overlays.hpp
 What the VoxelEditor asks the viewport to draw on top of the scene.
 
frustum.hpp
 
gpu_sync.cpp
 
gpu_sync.hpp
 
gpu_timer.cpp
 
gpu_timer.hpp
 
hiz_pyramid.hpp
 
light_culling.cpp
 
light_culling.hpp
 
material_runtime.hpp
 
output_target_base.hpp
 
post_process_pass_base.hpp
 
post_process_settings.hpp
 
post_process_target.cpp
 
post_process_target.hpp
 
ray_tracing_scene.cpp
 
ray_tracing_scene.hpp
 
render_events.hpp
 
render_pass_base.hpp
 
renderer_settings.hpp
 
scene_descriptor_set.hpp
 
sdl_output_target.hpp
 
shader_cache.hpp
 
shader_compiler.cpp
 
shader_compiler.hpp
 
shader_layout.hpp
 
shader_reflection.cpp
 
shader_reflection.hpp
 
shadow_constants.hpp
 Mirrored by shadow_depth.slang and mesh.slang.
 
shadow_slots.cpp
 
shadow_slots.hpp
 
shared_texture_output_target.hpp
 
skinned_blas_pool.cpp
 
skinned_blas_pool.hpp
 
slang_vfs.hpp
 
spirv_entry_points.cpp
 
spirv_entry_points.hpp
 
vertex.hpp
 
vma.cpp
 
voxel_change_history.cpp
 
voxel_change_history.hpp
 
voxel_debug.hpp
 
voxel_gpu_storage.hpp
 
voxel_scene_patcher.cpp
 
voxel_scene_patcher.hpp
 
vulkan_common.hpp
 
vulkan_core.hpp
 
vulkan_debug.hpp
 
vulkan_mesh.hpp
 
vulkan_pipeline.hpp
 
vulkan_renderer.hpp
 
vulkan_resource_base.hpp
 
vulkan_sampler.cpp
 
vulkan_sampler.hpp
 
vulkan_swapchain.hpp
 
vulkan_texture.cpp
 
vulkan_texture.hpp