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Toast Engine
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Body identifiers, creation data, and copied runtime state. More...
#include "layers.hpp"#include <compare>#include <cstdint>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <limits>

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Classes | |
| struct | physics::BodyID |
| struct | physics::BodyDescriptor |
| struct | physics::BodyState |
| struct | physics::Body |
| struct | physics::BodySlot |
Enumerations | |
| enum class | BodyType : uint8_t { static_body , dynamic_body , kinematic_body } |
Body identifiers, creation data, and copied runtime state.