Toast Engine
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Here is a list of all documented class members with links to the class documentation for each member:
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- c -
cache_update_ms :
physics::Simulator::PhysicsStepProfile
cached :
renderer::ShadowPass::Stats
cacheNode() :
toast::World
calculateWeight() :
toast::Volume
call() :
scripting::NodeProxy
,
scripting::ScriptInstance
,
scripting::ScriptRuntime
,
toast::Node
,
toast::NodeInfo
callAllDynamic() :
toast::NodeInfo
callback_t :
event::Event< T >
callbacks :
event::ThreadListener
callDynamic() :
toast::FunctionInfo
callEventMethod() :
scripting::ScriptInstance
callWithAnyArgs() :
scripting::ScriptInstance
,
scripting::ScriptRuntime
callWithLuaStack() :
scripting::ScriptInstance
canRecord() :
renderer::PendingResourceUpload
capture() :
scripting::LuaCallback
captureFace() :
renderer::ReflectionProbePass
carveBox() :
toast::VoxelNode
carveCylinder() :
toast::VoxelNode
carveLine() :
toast::VoxelNode
carveSphere() :
toast::VoxelNode
castsShadows() :
toast::Light
category :
physics::Meta
,
renderer::Meta
,
toast::settings::Meta
cell_base :
renderer::VoxelInstanceGpu
center_of_mass :
voxel::MassProperties
character_sweep_calls :
physics::Simulator::PhysicsStepProfile
children() :
toast::Node
clear() :
event::ThreadListener
,
scripting::ScriptDispatch
clearDatabases() :
assets::AssetManager
clearRegions() :
toast::VoxelNode
clearUnusedAssets() :
assets::AssetManager
clearVoxels() :
assets::Volume
,
voxel::Volume
closestPointOnBounds() :
toast::Volume
coarse :
voxel::gpu::PackedScene
coarse_offset :
voxel::gpu::VolumeRecord
coarse_steps :
voxel::RayHit
collect() :
renderer::GpuTimer
collectGrid() :
toast::VoxelPiece
color() :
assets::ColorScheme
colors :
event::VoxelProjectionData
commandBuffer() :
renderer::AsyncComputeTask::StepContext
commitEdit() :
toast::VoxelNode
compile() :
renderer::ShaderCompiler
composed :
renderer::ShadowPass::Stats
composePieces() :
toast::ProceduralVoxel
compute() :
toast::TickScheduler
connected :
logging::Logger
connections :
toast::TickScheduler::DependencyGraph
contact_begin :
toast::VoxelNode
contact_end :
toast::VoxelNode
contentionCount() :
scripting::LuaState
ControlBox() :
toast::_detail::ControlBox
controller_id :
input::PlayerController
Copy :
renderer::AsyncComputeTask
copy() :
toast::VoxelNode
copyBrickFrom() :
assets::Volume
,
voxel::Volume
copyLatestFrame() :
renderer::SharedTextureOutputTarget
counts_base :
renderer::VulkanRenderer::IrradianceVolumeData
CppTypeNames :
editor.Assets.Types.BaseAsset
create() :
logging::Logger
,
renderer::HiZPyramid
,
toast::Node
,
toast::ThreadPool
creator_thread :
toast::EnginePimpl
cullDistance() :
toast::Light
current() :
physics::Simulator
cut_at :
toast::Workspace::VoxelToolState
cut_axis :
toast::Workspace::VoxelToolState
cut_plane :
renderer::EditorOverlays
cut_root :
renderer::EditorOverlays
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